Star Trek Ghost Ship

  • Oct 31, 2018 Directed by Joshua Michael Irwin. With Victoria Archer, Tyler Dunivan, Victoria Fox, Joshua Michael Irwin. Commander Derek Mason has had a long career of boring assignments, but that all changes when he is ordered to take a small away team to salvage a dead Starship.
  • The Sarcophagus, or Ship of the Dead, was a Klingon starship that originally served as the command vessel of the House of T'Kuvma. 1 History 2 Technical data 3 Appendices 3.1 Background information 3.2 Apocrypha 3.3 External link The ship, which was considered holy, belonged to T'Kuvma's father. Upon his death, when T'Kuvma was a child, it lay abandoned for children to play in until T'Kuvma.

A “Star Trek meets The Walking Dead” mash-up, of sorts, the film combines spooky zombie horror tropes with comedic moments and fun characters to create a wonderfully enjoyable space adventure. And it follows the guidelines completely, including dividing the fan film into two less-than-15-minute segments. 1 Mission Text 2 Goal 3 Objectives 4 Accolades 5 Walkthrough 6 Mission Reward 7 Mission Replay 8 Strategy Notes 9 Notes Further Study Go To Great Bloom System Take Reading More Thalaron Readings (0/3) Distress Signal Scan U.S.S. Warwick Wreckage Defeat Hirogen Attackers1 Beam Aboard the U.S.S. Warwick Voices and Ghosts Go To U.S.S. Warwick Scan Crew of the U.S.S. Warwick (0/5) Restore Power.

by Finntrekkie

What follows is a slightly tongue-in-cheek look at one of Star Trek's most popular tropes, and an easy, convenient way to ramp up the tension and add some extra visual appeal to a scene - just turn off the lights! If you rather not do that, just make sure that everyone is gone...somewhere, and you are left alone to fend for yourself. You might see where that is going at. This article will look at the various examples and versions of the trope of the haunted ship in Star Trek, and also includes an illustrate gallery of all the examples I could think of.

Why Dark is Scary in Space

Who Turned Off the Lights?

Fear of the dark is probably an innate sense of dread built into us on the biological level. Human beings operate on vision for a great part, and being unable to see gives a natural sense of dread and danger, even if one knows on an intellectual level that you are in a safe place and nothing dangerous is lurking in the darkness, just out of touch. Human night vision is rather poor and is limited to shape vision, giving us a lacking sense of scale, distance and a loss of color perception too due to the physiological function of the eye. Any threats might be much nearer than we might know for starters, which puts us in extra danger. It is likely this fear of the unknown - which is a huge part of the mystery of space and space travel as well - that gives us the dread of the darkness. Moviemakers love to exploit that, of course, and not only in Star Trek.

The Visual Appeal of the Dark

Darkness is not only useful as a way to create tension by suggesting monsters are lurking in it, right outside your field of view. With the general lighting level low, interesting ambience can be created with spot lighting that highlights characters or crew. These can be used as visual cues in storytelling besides just trying to make things more interesting to look at. The interplay of darkness and light can have a symbolic value as well. Things may be hidden in the dark, and then other cues, such as sounds, suggest interesting things happening soon.

Let's also be frank. Darkness can also save money. A dark set does not need to be nearly as elaborate as something you need to show in its fully lit glory. The darkness can cover things the production team does not want the viewer to see - although sometimes they slip, with silly results. Darkness, with a few other visual clues, can enlarge the space to be as big as the viewer can imagine. It is an interplay of suggestion, and perception.

Light in Darkness aka how Movie Darkness isn't all that dark after all

The innate problem with darkness is that you can't see anything in it. Although this may be the point being created, to give a more adventurous, tense, exciting feel to the scene, being unable to see the actual actors and their surroundings is counterintuitive. You want things to appear dark without being too dark. You still need to have enough light to see the action, even if it's meant to be pitch black in there. Any portable light sources such as the famous palm beacons seen throughout Star Trek are also an issue, since their light beams have to be taken into account. Sometimes this is added in post-production for better control, too. Movie darkness is usually created with indirect lighting, using particular filters, low-power set lighting pieces and various methods to disperse the light to create a suitable ambience for filming.

Technical limitations are another thing that makes a careful control of the darkness important. Both photographic film and the CCD sensors used by digital camera equipment have limitations to the light sensitivity they provide. Using too little light can cause for the imagine to become very grainy and of low quality. Even with all post-production trickery available to the modern cinematographer, it all begins from properly lighting the set and the actors. The same applies to the special effects photography of the actual ship models. It's dark in space, but you have to be able to see the actual spacecraft.

Dark Means Business

The same way the flashing indicator lights of Red Alert tells us that the ship is heading into danger, turning off the overhead lights suggests urgency. While on a present day warship, the lowered light level is conductive both to improved night vision that might be needed and to make it easier to read computer and other displays, on the spaceship it probably serves some less obvious purpose. 'Yesterday's Enterprise' is a good example, showing the Enterprise-D in its combat configuration, with a persistent dark lighting scheme.

Dark Means Danger - a power cut in space

Our highly technological lifestyle has made us wholly depending on electricity as a way of running our society. It heats our homes, cooks the food, runs our computers, and keeps the lights on. Even a brief power cut can give a sense of dread and make one wonder on just how long such an unusual state might continue. Artificial lighting is integral to our function, and the people in Star Trek are no exception. Just like in any other visual medium, the sight of a flickering lightbulb - whether figuratively, or literally so - is a sign of something threatening the infrastructure, the very basics of survival at hand. The lights going on and off is a traditional sign of a starship receiving damage from weapons fire or spatial phenomena. It suggests the immense disturbing power of whatever affecting the ship that it can cause the lights - an essential system - to either flicker or actually fail completely. If darkness or near-darkness prevails, the situation must be rather grave. As such, the flickering light is as equally strong a visual cue as sparks, falling debris or even the crew shaking about due to the impact. It is also easy to implement, which makes it all that more attractive.

Damage Control

While flickering lights suggests the ship receiving damage, a persistent darkness afterwards or the use of dim or oddly colored emergency lighting suggests that the ship is now under duress and other kinds of danger awaits as a result of being damaged. Many examples are found throughout the series and the movies, notably the likes of 'The Wrath of Khan', 'The Year of Hell' and TNG's 'Disaster'.

Out of Power

Occasionally the darkness has been suggested to be a result of a lack or a loss of power. Voyager had several episodes where the ship had to conserve their power reserves, and turning off the lights was one way to do that. 'Night' and 'The Void' were built around this premise.

It Feels so Empty

The Evacuation

One of the least sinister ways of producing a suitably deserted starship for exploration by a confused crew member is to simply voluntarily empty the ship. Many Star Trek ships have been evacuated routinely over the years, whether on purpose for planned maintenance work such as in 'Starship Mine', or due to a perceived emergency such as in '11001001' where the Bynars enact a fake warp core breach in order to scare the crew to abandon ship. Voyager's 'Workforce', 'Year of Hell' and 'One' all included extensive sequences on the ship being empty and usually dark after the crew vacated the ship - or in the case of 'One' and the similarly themed 'Doctor's Orders' from Enterprise, in protected quarters. It appears that something odd is bound to happen if you have to be the only one left on the ship.

No Place Like Home - dream and imaginary copies

Our crewmen have often found themselves on a dreamy copy of their assigned ship, whether knowingly or not. Various causes have given forth to these imaginary versions of familiar ships. Whether it's a psychic attack, such as in the case of Bashir in 'Distant Voices', a defense mechanism against such telepathic tampering (Deanna encountering an angry wolf and her late father inside her mother's mind in 'Dark Page') or being stuck in-between worlds, our people often find themselves in a familiar location, usually with some oddities thrown in. The Prophets of the wormhole, for example, did this a lot, although a strange color scheme gave one an instant feeling of being somewhere not quite right. A recent example is the Prime Stamets and Mirror Stamets meeting in an odd recreation of the Discovery's engine room while both were trapped in the mycelial network.

Another popular way to show us an odd version of familiar locations in the various series is the dream sequence.

The worst offender is Data of all people, who must have the most boring dreams of anyone ever on Star Trek. While Data was originally unable to experience dreaming, an energy discharge caused his dormant dreaming abilities to surface. This made up for a subplot in the double episode 'Birthright', where several dream sequences portrayed the strangeness of Data's positronic subconsciousness. The android dreamed of the Enterprise, rather conveniently so, although the use of particular camera angles and lighting created unusual imagery from the familiar areas of the ship, giving it a characteristic look.

What to make of all this? Do our characters love their jobs so much that even their dreams are filled with images of their workplace? Or do the writers suffer from lack of imagination? Perhaps not. It's most likely due to time and money constraints. Dreams are fantastic, after all, but budgets aren't.

Loneliness Kills

While most of the iterations of the Empty Ship trope decisively ramp up the spook factor by making the ship both dark AND empty, the mere lack of people onboard is in itself disorienting and suggestive of things about to go terribly wrong, or having already gone so, resulting in the crew's disappearance. A starship is a closed society, a limited number of people in limited quarters. While the larger size of ships has made them more comfortable in terms of space available for each occupant, many ships do keep their crew is tight proximity to one another. Hence the sudden lack of your familiar faces makes for an especially disturbing time, especially if their disappearance is not entirely apparent. A select few crew members beaming back to the ship to find it empty is a popular trope on Star Trek. While usually the extra scary factor is indeed the lack of light and signs of damage and danger, sometimes the mere lack of people is enough to suggest strange events.

TNG offers two prominent examples. 'Remember Me' features Beverly Crusher stuck on an alternative version of the ship that was created by her own mind after being trapped in Wesley's warp bubble experiment. Picard was left to fend for himself onboard an empty Enterprise during the attempted trilithium heist in 'Starship Mine'. Both times the deserted nature of the ship added to the tension.

The Identical Twin

It has often been the case that the dark and empty version of our familiar ship is not the lead ship at all, but its conveniently identical twin or a sister ship or facility. This allows for more expansive storytelling (and often more destructive, too!) without sacrificing the main crew or ship and causing issues with continuity. If you're shown trashing the ship one week, how do you explain that everything is magically repaired by the next episode? An identical twin solves that problem.

This version of the trope originates all the way back to TOS, where it was also a budget necessity. With the standing sets and filming models built, there was no money to build anything more. Hence they had to try to get the best for their buck, and this led to Kirk's crew encountering lots of Constitution class sister ships during her voyages. No less than three sister ships were met with their crew dead due to a horrible incident in deep space. In 'The Doomsday Machine', USS Constellation suffered a loss of all crew but for Commodore Decker during an encounter with the Planet Killer. In 'The Omega Glory', USS Exeter's crew turned into a dust due to an exposure to a strange virus. And the crew of the USS Defiant died after exposure to interphasic space in 'The Tholian Web'. All of these encounters and the crew exploring the deserted ships were of course filmed in the standing sets, often with little to no cosmetic changes done. Of course it makes sense for the interiors to be more or less identical, being ships of the same class.

TNG used the trope slightly less, due to bigger budget allowing for more temporary sets to be built to represent other ships as well as the pre-existence of other ship models such as the movie vintage Excelsior, Miranda and Oberth miniatures that allowed them to encounter further ship classes while out in space. The Galaxy class was always thought to be rather unique, anyway, with very few ships of the type out there. This didn't stop the Enterprise-D from encountering her sister ship USS Yamato twice during her voyages, although the first time around they dealt with a copy created by a powerful energy life form. The encounter with Nagilum in 'Where Silence Has Lease' contained scenes set onboard a copy of the Yamato, with confusing spatial distortions causing doors to lead into space and the like. The real Yamato was blown up by the Iconian computer virus in the end, giving the special effects team a chance to destroy the beloved Galaxy class ship.

Deep Space Nine ran for many years before the station's convenient twin sister was introduced out of the blue, as a potential source of spare parts. Empok Nor, as the station is called, had very slight visual differences to the familiar DS9, and was of course dark and empty after being abandoned for years. The location was revisited when it was revealed that Gul Dukat had set up his private religious cult there. The Defiant saw no less than two identical twins as well, the Valiant and the São Paulo which became the new Defiant after the demise of the first one. Only minor visual differences were present.

Discovery did a remarkable feat in this respect, however. The show introduced an identical twin to the titular ship already in episode 3 of the show, which also included the first appearance of the Discovery herself. The twin, USS Glenn, would not last long, however, as she was wrecked by a spore drive malfunction and later scuttled by the Discovery. The twin was of course dark and full of dangers, as she was boarded to search for the reasons for her damaged state.

Somewhat surprisingly, Voyager was the only ship not to encounter a conveniently identical twin ship of her own class - despite having itself duplicated not once but twice over the course of the series, once due to the quantum phenomenon in 'Deadlock' and another time by the liquid metal aliens on Planet Hell. We also saw a 'ghost image' of the ship in 'Parallax'. Of course being stranded in the Delta Quadrant meant little chance for encountering sister ships - although Voyager did borrow her standing sets to pose as the USS Bellerophon for DS9's 'Inter Arma Enim Silent Leges'. A similar thing takes pace on Enterprise, where the NX-01's sole sister ship Columbia is outwards nearly identical and the interior has only minor cosmetic differences easily created with simple set pieces.

All these examples we can understand being simply ways to save money on the production. And it makes sense, certainly, for ships to look the same on the inside.

Gallery

TOS

After his crew has beamed down to Omicron Ceti III under the influence of plant spores, Captain Kirk is the last person on the Enterprise.
USS Constellation is trashed after an encounter with the Planet Killer, leaving the ship deserted with her crew dead except for Commodore Decker, the sole survivor.
USS Exeter's crew had died due to being exposed to a lethal pathogen.
The USS Defiant, one of the Enterprise's sister ships, is found with the crew dead after encountering interphasic space.
While beaming back to the Enterprise, Kirk is transported to a strange, completely empty copy of the ship instead, as a ruse by the Gideons to hold him captive.

TNG

Q abducts the bridge crew of the Enterprise-D and confines Picard to the otherwise unmanned bridge.
Enterprise-D docks in for refits and crew relaxation, but is hijacked by the Bynars who need the ship's computer core to reboot their own planetwide network. Picard and Riker are the sole crew members left on the otherwise deserted ship after the Bynars stage a warp core breach to cause an emergency evacuation.
The mysterious non-corporeal lifeform Nagilum toys with the crew of the Enterprise-D. One of his ruses is transporting Worf and Riker onto a strange, illusionary copy of the USS Yamato, Enterprise's identical sister ship.
As a temporal anomaly transports Guinan into an alternate timeline where the Federation is locked in a hopeless war against the Klingons, the Enterprise-D undergoes a transformation to a darker, more military look that includes a more subdued lighting scheme.
Wesley's warp bubble experiment traps Beverly into an increasingly depopulated, haunting version of the Enterprise where she is eventually the only person left onboard.
The Enterprise collides with several quantum filaments, leading to extensive damage and the ship's crew being trapped throughout the ship. The lights go out too when the power is lost, adding to the tension.
After being zapped by a mysterious energy beam during Doctor Bashir's experiment on a strange alien object, Data begins to experience odd dreams set onboard a deserted version of the Enterprise.
Dimensional parasites infiltrate the Enterprise, infecting the resident android as well, and once again Data is having strange dreams. Many of them are about him wandering around a deserted Enterprise.
As the Enterprise is evacuated and powered down for the baryon sweep, terrorists board the ship to steal weapons-grade trilithium from the warp core. Picard is accidentally stranded onboard and has to wage a one-man guerrilla war against the terrorists. The ship is dimly lit with emergency lighting only.
After Lwaxana suddenly falls comatose, Deanna telepathically enters into her mother's subconscious mind to try and bring her back. Lwaxana's mind conjures up dream-like images of the Enterprise to try and distract Deanna from learning the truth about her mother's psychological trauma.

GHOST SHIP Appears Out Of Nowhere! (audio Interview With ...

A data link with an ancient archive discovered from deep space causes the Enterprise to turn into some sort of Mayan temple and Data is possessed by multiple historical personalities. The ship is appropriately dark and lit with fires.
Barclay's flu shot causes the crew to devolve into animal mutants who wreck the ship after forgetting how to operate it, leaving Picard and Data to mop up the mess as they return from an away mission to a dark ship filled with strange creatures and unknown dangers lurking in the hallways of the Enterprise.

TNG Movies

The trashed Amargosa solar Observatory is dark and smoky after the Romulan attack.
All the regular Enterprise-D sets are inexplicably lit very darkly throughout the movie, such as Picard's ready room.
The ready room usually doesn't require night vision goggles.
The lighting in Data's quarters consists of little spotlights and nothing else.
Data's quarters are usually brightly lit.
The bridge too has a low lighting level throughout the movie, with many individual light beams visible along the perimeter as opposed to the usual even light.
Normal bridge lighting is entirely even and very bright.
The first thing the Borg do after boarding the ship is turn off the lights as they cut the power to the rest of the ship.
A Reman commando team boards the Enterprise-E. Riker and Worf lurk in the bowels of the ship, hunting for the Viceroy.

DS9

A continuous trope throughout the series - many of the Prophet visions take place on 'weird' dream-like versions of familiar places on the show.
A Cardassian anti-insurgency computer program traps many crew members into dark and hazardous conditions onboard the station.
A psychically assaulted Doctor Bashir hallucinates himself as a rapidly aging man, on a strange, scary version of Deep Space 9.
A Changeling infiltrates the Defiant, leading into lots of crawling through the Jefferies tubes.
After a fight with the Jem'Hadar, the Defiant is disabled and crew members are trapped in various sections of the dark ship.
A salvage mission to DS9's twin station takes ugly turns in the dark, empty corridors of the station's double.
During the second excursion to Empok Nor, this station is still abandoned but not as gloomy any longer.
Bashir and O'Brien tap into Luther Sloan's mind to try and find the cure to the Changeling virus. The Section 31 operative's mind takes the form of Deep Space 9 and the Defiant in an attempt to fool the duo.

Voyager

The Doctor is trapped in a strange recreation of Voyager, much like in a holographic dream.
Janeway and Neelix return to the ship from a trade mission to find the ship's corridors empty.
The crew hunts Species 8472 in the dark corridors of the ship.
Constant attacks from the Krenim leave Voyager increasingly dark and hazardous both from power failures and the extreme damage to the ship's main systems.
Seven is alone on a dark, empty Voyager while the rest of the crew is in stasis to protect them from hazardous space anomalies during a dangerous nebula crossing.
The ship is stranded in a starless part of space and must conserve power - by turning off the lights.
An episode wholly built around the premise of the ship going dark and scary things happening there. Or did they happen?
The ship is stranded in a barren pocket of space, requiring them to conserve their limited resources by turning off the lights among other things.
Voyager is abandoned and adrift in space, with only the Doctor onboard trying to fix the ship's systems.

Enterprise

Star Trek Enterprise Ghost Ship

The Suliban attack and infiltrate the ship on her maiden voyage, cutting main power and plunging the ship into convenient darkness while they try to extract the ship's Klingon passenger.
Unknown aliens attack NX-01, drain the systems of power and board the dark ship.
The mysterious automated space station is appropriately empty and creepy.
Doctor Phlox is the sole person awake onboard the Enterprise, which is empty, somewhat dark, and he hallucinates due to his people's intense anxiety from being alone.
After the Xindi task force attack on the ship, Enterprise NX-01 is dark and devastated.
Disturbances during the transporter experiment cause the lights to fail. The ship is haunted by Erickson's son, trapped somewhere in-between realities. Ghostly apparitions happen in the dark.
The empty Defiant with its dead crew emerges in the Mirror Universe and is captured by Archer's away team.

Discovery

USS Glenn (Discovery's identical sister ship) is dark and creepy after a spore drive malfunction leaves the ship stranded, with her crew mangled and dead.
A demented Stamets turns off power and is found in a dark, creepy corridor.
The two Stamets spend time on a spore network-created dream copy of the Discovery, aptly named USS Stamets on a commission plaque on the wall in engineering.
A man named Craft finds himself aboard the USS Discovery that has been abandoned a thousand years ago.
Burnham, Stamets, Tilly and 'May' walk through the portion of the Discovery that is submerged in the spore network and eventually find Culber.

Picard

Picard encounters Data in his 'afterlife', in a dark version of his familiar study in the Château Picard.

See Also

The Evolution of the Enterprise-D Bridge - changes to the bridge set over the years

Star Trek Clichés - recurring oddities that deserve to be mentioned, but are not necessarily inconsistent

Credits

Star Trek Ghost Ship

All illustrations are sourced from TrekCore, a wonderful resource for all things Star Trek and multimedia! The images are used with their permission.

Fine people on Twitter took on to helping me too, and my thanks go to Sisco, Nav, Larry Nemecek, Danball, Poverlord, HpstLaFontaine, AdamHunault and rndstrofchars for hitting me up with names of episodes. Thanks to Deakin for an expert consultation on cinematography and filming darkness.

H&I | 18 Eerie, Disturbing And Downright Scary Star Trek Episodes


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